![]() I now have metal working very well indeed. If I'm not mistaken, this is due to a missing texture. This issue was causing everything to get covered in a bright pink fog. This occurs when new items appear on the screen, for instance, in the last match this occurred when an aircraft dove into the ground in my view. However, Metal has always suffered from a problem where the FPS will suddenly drop significantly, to 10 fps or so. When playing under Metal and set to "min", the performance is generally good, with ~70 to 80 fps. That would explain why setting it to "min" fixes it on my machine. The last line appears to be the real issue - if I'm reading that correctly, the GPU is running out of memory. ![]() The second, "SC compilation failure" appears to be the result of the first. I also believe the first two of the following three lines are related: the first appears to be trying to load a texture file but the first of the two files is either missing or otherwise broken (or the error message itself is wrong and they didn't put in the first %d). I believe the first error, "failed to create" is a summary of the following errors. Hawker, go into the launcher and try setting the graphics to "min", that allows me to launch at least. I will have to test it out on a custom match, see if I can get it to trigger with Metal, but I hope that the renderer change should have fixed that particular issue. I know I've been getting one particular issue for over two years now with OpenGL, but it only occurs on rainy matches (and I think only on specific times of day), and only happens for the first spawn. ![]() One thing I have not tested yet is whether certain Mac-specific bugs are still present on Metal. Definitely working better than the previous Metal implementation, which had higher framerates on average but often dropped below 10 FPS when the matches were starting. I had been getting 40-50 FPS with OpenGL on Medium settings, now getting 70-90 FPS, although I do get the occasional drop in framerate below what OpenGL had (usually only lasts for a second or two). Better FPS than the OpenGL implementation for sure. Been trying out the Metal renderer since it was re-enabled and I've got to say I'm finding it rather good so far.
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